XCOM’s easy to understand two-move-per-turn system returns, and while these five soldier classes may be similar in theme to their Enemy Unknown counterparts, they play very differently thanks to new and diverse ability sets. That’s fantastic, because not only is the AI displaying a rare will to survive, it gives you another thing to think about when engaging: leave no survivors, or the next fight might be harder. I can’t say I ever had a mission where I lost because the map wasn’t fairly laid out (though I definitely had some tough-to-cross stretches thanks to my use of explosives).Ībove: We play two missions with Firaxis.Plus, when you take out two of the three aliens in a group, the last one is sometimes smart enough to retreat and group up with another nearby group. Some missions have turn timers that force you to make risky moves, or to make a hasty retreat. Without knowing ahead of time where an objective will be or the location of the enemy, you’ll attack and defend, extract or kill VIPs, and blow things up. The same goes for the high-quality procedurally generated maps, and a good variety of mission types. Will you get incendiary grenades, which are great for disabling enemy special abilities and inflicting damage over time? Or poison rounds, which impair accuracy while also dealing steady damage? Or trace rounds, which increase accuracy on top of their other upgrades? You can’t count on anything, but you will get something, and having to adapt to make use of what’s available is a constant challenge. The gameplay is repetitive, but addictive and deep enough to reel you in, unless something goes horribly wrong.Įdit: just read the entirety of your post and I can say that you'll probably like Xcom2s gameplay, mainly because of the abilities, Phoenix Point prolly won't cut it for you.“Likewise, every time through the 20 to 30-hour campaign you’ll see a random assortment of weapon modifications, soldier stat boosts, special ammo and grenade types, psionic powers, bonuses for covering continents with your resistance network, and more. Phoenix Point is also worth considering, it's a little more clunky and probably as poorly optimized as X-COM, art style leaves a lot to be desired, but it has better gameplay, rooting out the board game systems out and having an IMO superior AP system, honestly the best one out of all the modern ones.Īs a final note, both are great, I pick on X-Com cause I've played it for a really long time, but it's l, by all means, a great game (with WoTC, without it I think x-com - enemy uknown is better). To expand on modding, personally I found that I liked vanilla or lightly tweaked much more than a fully modded experience, mainly due to the classes, the more diluted and specialized they become, like in LWOTC for example, the less fun the game becomes.Īlso, I really like it's visuals, both in terms of quality of the assets and the art direction and the implementation of destructible environment is one of the best to date. That said, WOTC is probably the best piece of DLC of the last decade, if you don't like something it can probably be modded out, game still looks great (however,it's very poorly optimized) and it is addictive, even if infuriating at times. At it's heart, it's more akin to a board game than a strategy game, you can act to increase your chances but in the end it boils down to RNG. I find gameplay to be somewhat shallow, there's many abilities, weapons and possibilities, but it all boils down to dice rolls, even the most well thought out ambush can completely fail because of that.
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